It Takes Two, lava lamps, Raymarching in Godot 4.1.

In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using raymarching. Which turns out to be a bit overkill. Chapters: 0:00 Introduction 0:31 SDFs 1:21 What is a Ray? 1:41 Raymarching explanation 2:25 Implementing raymarching in Godot 5:32 Adding surface normal 6:10 Adding more spheres and animation 7:34 Booleans 8:30 Smooth booleans 9:20 Fixing issues 10:56 Adding colour 11:41 Blending between different shapes 12:06 Finished result References: Me: Patreon Twitter Software used for this video: (Content) Godot 3.1 OBS Kdenlive
Back to Top