Neil Druckmann On The Last Of Us Getting Rejected, Making Hit Video Games | Logically Speaking Ep. 7
Logic sits down with director, writer and award winning video game designer Neil Druckmann. Best known as the creator of The Last of Us and co-president of the renowned video game developer Naughty Dog, Neil shares his unique story of moving from a 12-home town in Israel to the US to eventually creating an Emmy nominated TV show.
Full of unique stories like learning English through video games, having ideas rejected by George Romero (Night of the Living Dead), designing one of the best selling video game franchises in Uncharted, bulldozing his way into internships from CEOs, how Logic made it into a video game, dealing with the pressures of successful sequels, the art of collaboration, and so much more- Neil gives us an inside look into how he blazed his own path.
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Timestamps
0:00 Welcome Neil Druckmann!
2:12 Growing up in a small town in Isreal
4:42 Learning English through Video Games & Movies
6:47 Moving to the United States
8:32 Falling in love with Video Games
9:57 Deciding to Pursue Video Games as a Career
14:37 Meeting the CEO of Naughty Dog, Getting Your Foot In The Door
19:07 Masters Carnegie Mellon
24:32 Learning how to collaborate, lead & direct
30:47 When Logic knew he wanted to be a rapper
33:44 Pitching Last of Us to George Romero, Getting Rejected
38:02 The Last Of Us as a Comic
39:20 First Time at Naughty Dog as an Intern
44:50 From Intern to Designer to Working on Uncharted
47:32 What’s next after video games?
50:30 When Logic Fell In Love With Video Games
51:47 Living Up To Expectations (Uncharted Sequels, Logic’s Albums)
55:35 Neil & Logic’s Relationship & Logic in Last Of Us 2
1:00:03 Logic’s Auditions
1:02:28 Logic’s Process For Albums & What’s Next
1:08:42 Logic’s Love For The Last Of Us TV Show
1:15:29 Making The Last Of Us TV Show
1:17:29 What Makes Neil Happy?
#logic #thelastofus #videogames #podcast #uncharted #tv #zombie
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