We’re excited to have our Lead Evangelist Sjoerd de Jong on Inside Unreal this week! Following the presentation of our new Sky and Atmosphere features, Sjoerd will take a deeper dive into precisely how all of it was built. We’ll take a look at the massive scale of the planet, the Blueprints and material setups used, how the moons were made, the spherical world, foliage tricks and how the landscape was crafted. Prepare by watching the presentation, and feel free to ask your questions here or live on Twitch.
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