Blender(2.8/2.9):THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine
⚠️This video was the first one in what became a series about Blender & Game Engines. Some recommendations I made in this video have changed and they may keep changing. Check out the full playlist to stay up to date!
LINKS
● Free scene files
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● “The Art of Effective Rigging“ - rigging course by Pierrick
(enter “cgdive“ at check-out to get 10% off)
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● Arigify addon - one-click solution to prepare Rigify rigs for Game Engines
(enter “cgdive“ at check-out to get 5% off)
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NOTE: I can’t provide support for ask the addon developer directly!
Since creating the video, we created an alternative addon based on the CGDive workflow. It is a bit more complex than Arigify but it allows greater flexibility and works on different rigs (rather then just Rigify). Check it out here:
●Support CGDive on Patreon
●CGDive Discord Group
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RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code “cgdive“ = 20% off)
Alive! Animation course in Blender
❖The art of effective rigging in Blender (coupon code “cgdive“ = 10% off))
❖Hard Surface Rigging In Blender
❖RBF Drivers
❖Bonera
If you struggle to export rigged and animated characters from Blender to any game engine (Unreal, Unity, Godot, etc.) chances are that you’re missing some fundamental knowledge. This is the video I wish I had when I tried to figure out how to import animated skeletal meshes from b3d into a game engine.
To get reliable results you need to understand the basic difference between a 3d creation suite like blender and a 3d game engine like UE4, Cry Engine, source. Once you figure out what is being exported and how the process is fairly simple.
This is just the first in a series of videos but I consider it the most important one.
In future videos, I’ll try to cover specific export settings, tools that make your life easier, etc. But all of that won’t be as useful if you don’t understand the fundamentals.
RELATED VIDEOS from CGDive
● Crash Course in Blender Armatures
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● Rigify basic course
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● Weight Painting videos
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Chapters
0:00 Intro & recommended videos
2:03 The Fundamental Problem
4:01 Basic Problem #1 Fancy Controls
7:33 Basic Problem #2 Shape Keys
8:50 Basic Problem #3 Rigged meshes need Vertex Weights
12:59 Basic Problem #4 Modifiers
15:30 Basic Problem #5 Bendy Bones
18:42 Basic Problems - A Summary
19:46 Advanced Problem #1 Bone Hierarchy
23:26 Solution #1 “TGT-bones“ (for new rigs)
27:30 Solution #2 “TGT-bones“ (for existing rigs)
39:32 Advanced Problem #2 Squash and Stretch
39:46 Solution #1 - Avoid squash and stretch
41:01 Understanding the squash and stretch issue
43:36 Solution #2 Disconnect all stretchy bones
45:39 The “All-around“ Solution
46:03 Arigify (addon)
51:36 FBX export - generalized settings
53:04 Export results (UE4 / Unreal Engine)
57:34 Results recap (Unreal)
59:11 Export results (Unity)
1:00:50 What’s next (also please Like and Share :) )
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