I export a Genesis 8.1 female from Daz into 3DS keeping the scale correct. This lets me create objects in 3DS to scale and positioned on the body correctly, before exporting back from 3DS into Daz. I tinkered for a long time to get the scale and orientation correct, but this is the edited highlights of it working.
I use the example of a simple necklace to prove how to conform and simulate the necklace with dForce.
In summary:
Export from Daz Studio as OBJ using the Daz Studio preset (1 unit = 1cm)
Import to 3DS Max using the Daz Studio preset
Export from 3DS Max with “none“ preset, “Flip YZ axis“ ticked and “Scale“ set to 1.0
Import to Daz Studio using Daz Studio preset
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