Realtime rendering a 32 Million Polygon city with 3ds Max, TyFlow, Nvidia Omniverse Create

This realtime rendering architectural visualization demo of New York City (32 Million Polygons) was simulated in 3ds Max & TyFlow and lighting & rendering was created in Nvidia Omniverse Create. The night time car traffic sim cache exported out of TyFlow was 100GB of data and Nvidia Omniverse Create handled it effortlessly! The idea was to show an animated 3D city (NYC) at night with car traffic lights electrifying the high rise buildings with a moody Gotham city/matrix vibe. A new 3ds Max/TyFlow and Omniverse create tutorial is coming soon for this, and I’ll be giving away the TyFlow project file for free, so stay tuned! Visit my website for more free 3ds Max tutorials and free tyflow project files:
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