Capture setup now real-time in Unreal + Siggraph Real-Time Live!

We’ve gone REALTIME! By adding a few new amazing ingredients to the mix... Unreal Engine and IKINEMA LiveAction!! Its crazy how this setup, which is capturing and rendering in realtime looks damn close to my previous tests rendered in vray! Hat’s off to Epic & collaborators for letting all of us pillage their Digital Human scene (a ton of bleeding edge work on their part), which still freaks me out to light and render at this level in realtime! Its kind of a lifelong dream come true :) More hats off to
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