Unreal Engine 5 - Bicycle Riding System with Full Body IK [part 4 - Leaning Angle]
Project files :
This is the 4th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement a bicycle riding system based on chaos advanced vehicle system. Bicycle will have a skeletal all mesh with all functioning turning handles, pedals, wheels and everything with a dedicated animation blueprint and the character will be driven by a procedural animation system implemented with a control rig that utilize unreal engine full body IK system. So, the character pedaling, turning and everything will be procedurally handled with the control rig in the runtime. These mechanisms are applicable for a bike or any other 2 wheeled vehicle as well
In this episode, we are going to work on the leaning angle of the bicycle. Here when the bicycle take turns, it will lean inside the curve of the path as a real bicycle. But also, the leaning angle will be proportionate to the speed and the turn amount as well. Higher the speed, la
4 views
17
2
4 years ago 00:26:38 133
Unreal Engine AI with Behavior Trees | Unreal Engine
3 years ago 00:37:41 319
The State of Unreal 2022 | Unreal Engine
5 years ago 00:50:09 28
Switching to Unreal Engine | Unreal Indie Dev Days 2019 | Unreal Engine
5 years ago 00:55:08 113
Source control in Unreal Engine | Webinar | Unreal Engine