This demo presents my Master Thesis - Skeletal animation of voxel models.
Models are represented as Sparse Voxel Octrees with grid size 2048x2048x2048.
Renderer uses animated shell meshes to transform rays from word space to voxel space.
First - shell meshes are rasterized, next - for each screen pixel ray transformation is computed
and then ray casting in voxel space is used to determine visible voxel.
Voxel model remains always in it’s bind pose - it is never modified.
Method works in real time on GTX
30 views
949
227
6 years ago 00:00:42 6
Skeletal animation
6 years ago 00:00:52 30
Skeletal animation of voxel models - demo
6 years ago 00:13:36 21
OpenGL Skeletal Animation Tutorial #1
9 years ago 00:05:05 283
Basic Skeletal Animation Game Editor Demo
10 years ago 00:00:50 6
OpenGL - Skeletal Animation
4 years ago 00:10:26 16
Skeletal Animations: Game Engine Development
4 years ago 00:15:26 0
OpenGL Skeletal Animation Tutorial #2
4 years ago 00:13:46 0
OpenGL Skeletal Animation Tutorial #3
7 months ago 00:01:03 5
Hork Engine: Skeletal Animation
5 years ago 00:25:52 3
2D Skeletal Animation Tutorial | Quickstart to Creature Animation