Unity C# Refactoring with Lambda Expression Tutorial #1

Refactor existing code to remove duplicate statements . This, in some cases, opened up the opportunity to implement lambda expressions as parameters to ’simplify’ the code. The code is from an example game that will be released without Unity asset package Pool Everything. Pool Everything is a no coding required object pooling system for use with any type of GameObject prefabs. Now in pre-production phase. WIP Pool Everything Playlist:
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