How to Use Plasticity to Model Hexagon Shapes to Use in Motion Graphics

In this video I will be going over the process to create a simple hexagon shape in Plasticity 1.0 and how to blend the objects together to creats some interesting shapes. This was put together in Blender . If I get a lot of interest in rendering these scenes I will put together this process if there is a need. Please subscribe so that I can continue to put together these tutorials for others to learn. Please share your thoughts and any interest in other type of videos that I can work for the community. Patreon: Discord Channel: Artstation: Tune Tank Songs are copyrighted within this video
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