Enzo: Vitruvian Metahuman | Real-Time Filmmaking in UE5 with Mesh to Meta Plugin
An in-depth behind the scenes will follow so that Tomas and I can show our workflow and what it took for a team of just two artists to create this.
This Greek speaking Vitruvian Metahuman was created in Unreal Engine 5 and was brought to life with the revolutionary Mesh to Meta plugin by 3Lateral and the Metahuman team at Epic Games. This is dedicated to them.
What would have cost hundreds of thousands of dollars to have a person scanned, fully rigged at a level of quality only studios could afford, customized and brought to life as a digital human, is now at the artist’s fingertips, for free.
This has allowed me to collaborate with talented character artist Tomas Sackmann, who not only sculpted the original head mesh from scratch along with the metahuman body morph, but all of Enzos textures.
The Vitruvian Sculpture was also done by him sculpted manually in ZBrush respecting proper proportions and human anatomy. We imported the high res sculpt using Nanite to maintain all sc