UE4 | Beelitz-Heilstätten Sanatorium

This is an environment piece I made based off of the abandoned sections of the hospital complex in Beelitz-Heilstätten, Germany. It was done as a texture, material, and lighting study using Unreal Engine 4. Porftolio: -Modeling and UV layout were done in Maya and Zbrush. -Textures were created in Substance Designer, Photoshop, and using the Quixel Suite. -Ivy was made using “An Ivy Generator“ -Tree assets from “Nature Mega Pack“ found on the Unreal Engine Market
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