Setting up the 2D platform scene using vertex snapping

Today we’ll be working on setting up the rough draft of the 2D platfomer scene and using vertex snapping to align our sprite tiles. This is a continuation of our 2D sci-fi platformer series. At the time of this video I am using Unity3D version -~-~~-~~~-~~-~- Check out: “Multipurpose Message Log Unity3D 2017: Part 1“ -~-~~-~~~-~~-~-
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