#devlog #godot #godot4
Source Code:
Today we reanimate the “raycasting“ rendering technique popularized way back in 1992! We’ll take advantage of GoDot 4’s new compute shaders, as well as implement a ton of cool rendering techniques! Enjoy!
Credits:
[1] (Wolfenstien footage)
[2] (Quake footage)
[3] (Raycast tutorial)
[4] (GoDot 4 compute shader)
[5] (GoDot 4 compute shader)
[6] (Spiderman parallax)
[7] (Parallax mapping tutorial textures)
Music (in order of appearance):
- Shadowing ~ Corbyn Kites
- Smoke Jacket Blues ~ TrackTribe
- Hopeless ~ Jimena
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