TIMELAPSE Game Asset Retro Stylized Computer | Autodesk3dsMax/SubstancePainter

Download all the original scene files and full tutorial on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick Red Hector Cuevas Elvijs Dovans Valera Saleh Pascal Richard Akalari Nikita Delfin David Clabaugh Oppressor Alex Grant Craig Guy Nioavellir Jenius Lu In this video I’ll show you the complete workflow on how to model, unwrap, a Retro Stylized Computer in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinte
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