Basics of Lightmapping in Unity. How baking light in Unity?
Basics of Lightmapping in Unity. How baking light in Unity?
In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) We will generate lightmap UV, get familiar with light probes and reflection probes.
For this tutorial I am using Unity version and Mixall assets:
“Clinic – hospital room”
“Art Gallery vol.1 – Victorian style”
“City park – exterior props”
Store Link:
00:00 Intro
00:56 Lightning in Unity
02:16 Light types in Unity
03:14 Light Parameters
04:00 Emissive Light
04:28 Static Meshes
04:47 Generating Lightmap UV
04:58 Lightning Panel
05:12 Lightning Mode – Baked Indirect
05:27 Lightning Mode – Shadowmask
06:09 Lightning Mode – Subtractive
06:45 L
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