Автор - CyberPotato
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In this lesson, we dive into the data types and vectors Godot 4. Whether you’re a complete beginner or looking to enhance your game development skills, this series is perfect for you. In this video, we cover:
An overview of how to declare and initialize the variables in Godot Shading language. We will discuss creating, composing and decomposing the vectors. All of those principles we’ll be also transferred to Shader Graph.
This is just the beginning of a comprehensive series where we’ll explore everything from simple shaders to advanced techniques that will level up your game visuals.
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