TIMELAPSE Game Asset Jerry Can | Autodesk3dsMax/Substance Painter

Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain Michalina Kulita Seiji Sugawara Valentin Cocquerez Valera Im_Cuca In this video I’ll show you the complete workflow on how to model, unwrap, a Jerry Can in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpolly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram: Here’s a list
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