Counter-Strike Deathmatch with Large-Scale Behavioural Cloning
Gameplay demos from paper “Counter-Strike Deathmatch with Large-Scale Behavioural Cloning“
Tim Pearce, Jun Zhu - Paper link:
0:00 Intro
1:35 Aim train mode
2:38 Deathmatch mode, easy setting
4:00 Deathmatch mode, medium setting
5:00 Deathmatch mode, human setting
Highlights/lowlights
1:55 Tracking occluded enemy
2:48 Ignoring long range enemy
3:00 Multikill
3:10 Not responding to red damage bar indicator
3:12 Jumping and running along ledge
4:08 Precise aim kill
4:17 Spots respawning enemy (and subsequently forgets)
4:50 Jumping over obstacles
5:10 Winning firefight with human at medium range
5:12 Sensible reloading strategy
5:40 Ignoring enemies
5:56 Needlessly firing at dead enemy
6:13 Triple checking area needlessly
6:34 Fast reaction to close range human enemy
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