In this first of a three-part series, Quixel’s Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation.
Follow along using the free ready-made environment on the Unreal Engine Marketplace:
Remixing Assets:
Lighting & Blending:
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Goddess Temple in UE4: Remixing Assets
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