Starting in BSMOD , enemies who do not have stumble animations will be pushed away when kicked. This applies to houndeyes, fast zombies, and zombie torsos. Antlions will be pushed away and flipped over. You can use the cvar sm_gordon_kickpowerscale to increase the distance!
Download released
AnOldLady on YT:
BSMOD forum on BSNOOCH:
BSNOOCH Discord:
37 views
402
125
2 months ago 00:00:48 1
BSMOD Dev - Headcrab Zombie Conversion
4 months ago 00:00:00 2
Финал уже близко│Half-Life 2 BSMOD
4 months ago 00:00:00 1
Что нам покажет первый эпизод │Half-Life 2 BSMOD #4
4 months ago 00:00:00 1
Конец? Нет, это только начало! │Half-Life 2 BSMOD #3