Enhancing your Unity Mobile Games - Unite Europe 2015

Roberto Lopez Mendez (ARM) and Carl Callewaert (Unity Technologies) show developers how to get the most out of Unity when developing under the unique challenges of mobile platforms. Advanced rendering effects based on local cubemaps is covered in more detail and a new way of rendering dynamic real-time shadows based on the use of static local cube textures is revealed. Furthermore, they introduce the new Physically-Based Standard Shader. When used together with the new Reflection Probes and Global Illumina
Back to Top