Soft shadows trick for TouchDesigner

A way to improve quality of a soft shadows in TouchDesigner, works well with realtime rendering. It’s based on rendering geometry and shadows separately, applying some blur to the shadows and multiplying it back with main render. Project files are available for everyone - My video about using render buffers - Contents: 00:00 - Intro & demo 01:23 - Setup 05:44 - Using Depth TOP to visualize shadow map 09:24 - Separate rendering trick 13:45 - Experiments with different blur options 17:45 - Peformance tips and other ideas
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