How to make 3D levels for your Godot game! (TrenchBroom + Qodot)

In this tutorial we have a look at how you can use mapping software that is originally designed for the game Quake to make 3D levels for your Godot games. We will use the Trenchbroom map editor and the Qodot addon for Godot 3.4. ----------------------------- Get Trenchbroom (manual included): Qodot GitHub page (includes the manual and a link to the Discord server): Frosted glass shader: Quake Builder: Dumptruck_ds: My Patreon (currently on hiatus): ----Timestamps---- 00:00 | Intro 01:25 | Qodot TrenchBroom setup 07:28 | Custom materials and shaders 10:10 | Texture scale 10:36 | Basics of TrenchBroom 19:33 | Useful stuff! -------------------------------- You can see more of the stuff I make on Twitte
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