How To Make A True First-Person Shooter in Unreal Engine 5 - Part 1: Intro and Project Set-up

In this tutorial I introduce a brand-new series centered around creating a true-first-person shooter using a metahuman as your character. We’re going to implement all the usual movements and their associated animation, including making our character look around, crouching, jumping, and directional movement, a weapons system, and a free-aiming system like the aiming deadzone system in Arma. Part 2: Part 3: Part 4: Part 5: Part 6: Part 7: Part 8: Timestamps: 0:00 - Intro 3:11 - Project Creation and Set-up 13:36 - Outro
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