Godot 3/4 Particle Shader to Make ’Wandering’ Grass With (Or Other Foliage)

To complement my wandering terrain setup, I’ve also made wandering grass. Attach the emitter to the player and grass meshes will be spawned only around the player within a radius that you specify. Subscribe already! To get this to work, add a GPUParticles3D node as a child of the player (or camera) and its process material, start a new shader material and add upload this shader. If you follow the docs, you may back port this shader to 3.x with only a few edits. Disclaimer: the shader works in alpha 10; can’t guarantee if it will work with whatever comes after but I will update it when we get to beta. The shader’s here: #Godot4 #ParticleGrass
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