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David demonstrates some of the new features he added in the last week:
- Characters can now sheathe one weapon and then pick up another
- Added effect for removing weapons that are embedded in bodies
- Nav mesh objects are no longer hollow
- Added functions to directly access variables in other scripts (GetIntVar, GetBoolVar and GetFloatVar)
- Fixed occasional persistent item lens flare
- Fixed idle guards sometimes walking slowly backwards for no reason
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