Unity Shader Graph Tutorial: Height Blended Vertex Painting.

Hello and happy almost-new year, in this last video of 2018 we’re taking an earlier lesson of vertex painting and expanding upon it to include height map blending and I also remember to include normal mapping too, so that’s good. We also take a look at world space UV’s to make your tiling worries disappear, and show off a little free plugin called PolyBrush as a bit of inspiration for creating more interesting level design. Hope this tutorial helps, as always let me know if you have any questions or reque
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