How I Made The Best 2d Facial Rig [Blender 3.4 & +4.0]
Hey everyone, In this tutorial I am going to show you the most versatile and useful 2d facial rig that I could put together. It offers a lot of features and was designed to allow easy integration into other characters, control over animated textures, and ease of access by utilizing Blender’s built-in Asset Library. I hope this video is entertaining as well as educational.
|| Timestamps ||
0:00:00 - Beginning of The Video
0:02:29 - The Thesis and Final Product
0:05:50 - Tutorial Disclaimers
0:06:33 - Setting Up The Eye.L UV Maps
0:07:50 - Measuring The Texel Density
0:08:48 - Setting Up The Texture Node
0:09:27 - Texture Paint Eye Shapes
0:10:05 - How To Save Eye Shapes For This System
0:12:13 - Image Sequence Nodes
0:14:20 - Setting Up The Pupil.L UV Maps
0:15:20 - Pupil Mask Layering System
0:16:45 - Setting Up The Right Side of The System
0:17:41 - Making The Right Side UV Maps
0:18:49 - Adding the Right Side Material
0:19:53 - Making the Base Facial Rig Armature
0:21:14 - UV Warp Modifier
0:22:39 - Cleaning Up The Armature
0:24:10 - The Transform Constraint
0:25:54 - Transfering The Transform Constraints To The Right Side
0:26:36 - Creating The EyeState Driver Bones
0:27:09 - How to Create Custom Properties
0:27:38 - The Texture Address Property
0:28:01 - Creating A Driver
0:28:59 - The Final Driver Formula
0:29:28 - (Driver Formula) The Texture Index Variable
0:30:21 - (Driver Formula) The Delta Variable
0:31:07 - (Driver Formula) Texture Loop Bounds Variable
0:32:32 - (Driver Formula) Delta Step Variable
0:33:23 - (Driver Formula) Delta Offset Value
0:34:19 - (Driver Formula) Reverse Toggle
0:35:48 - Transfering The Drivers To The Other Image Nodes
0:37:00 - Procedural Rotation Driver
0:38:58 - Making Custom Bones
0:40:25 - How to Set Up The Asset Library
0:42:35 - Making Asset Thumbnails
0:43:55 - Testing The Asset
0:44:46 - Setting The Default Interpolation Mode
0:45:49 - Editing Pose Assets
0:47:10 - How To Make Animated Textures
0:48:16 - How To Make The System Modular
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#blender #rigging #tutorial
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