Godot 4 - RTS Part 7 - AABB Mouse Selection for an RTS
Автор - Nanotech Gamedev
ссылка -
От автора:
Chapters to navigate around any video from this new series:
00:00 This Part Goal
02:55 From last Part
03:20 AABB Visualizer Object for Unit
05:53 AABB Visualizer Code
09:50 Testing AABB Visualizer
10:10 Enabling Top Level
10:45 Visualized AABB
11:00 Mouse Collision AABB
11:30 Selecting an 3D Object by AABB
12:00 Why global_transform * AABB?
13:12 Unique BoxMesh per AABB
13:58 Back to Mouse AABB Intersects_Ray()
15:48 RTS_Player add a selection array variable
16:24 RTS_Player Selection Update Method
17:04 Selection Manager Update
19:00 Adding AABB selection method to RTS_Player
23:06 Changing How Dragbox Selection Works
26:43 Testing Results so Far
27:10 Fixing Bugs Code Cleaning
27:26 Vertical Black Line Glitch
27:58 Rts Player Code Cleanup
28:50 Obj_ var name reference Rule
32:28 Method Rename to be more Clear
32:56 Outro
The new revised Rts series is finally here, starting again from scratch, we will be building an Rts from the ground up using only Godot and Gdscript, our goal is to build a minimal viable product similar to a traditional Rts in 3D, we will be keeping it as simple as possible and building each feature as we move forward, the previous series are now deemed as experimental and this one will be the complete series, all tutorials will be updated to Godot 4.5 ,
Different from the previous attempt, this series will have a much higher quality and continuity than the previous series, we will also be revising and refining some of the things we already developed in the previous series, all one step at a time, let’s complete an Rts prototype!
Resource assets for the project will be for free on the google drive link (see channel community posts), and for members will be available the Godot source project.
Link to the main google drive folder:
Link to the google drive rts series assets:
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