This tutorial covers the basics of the 3D library .
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Timestamps
00:00 Introduction
00:44 Setting up
04:07 Coordinate system
05:04 The concept of scene and objects in
05:57 Perspective camera
06:46 Orthographic camera
07:17 The difference between a perspective and an orthographic camera
07:48 Creating a scene and adding the camera
11:46 Orbit controls
12:40 Geometries and materials
19:37 Data entry with
23:27 Lights and the difference between them
24:18 AmbientLight
25:25 DirectionalLight
27:00 Shadows
29:21 SpotLight
32:42 Fog
33:41 Changing the background color
33:52 Adding a texture to the scene
36:26 Adding a texture to an object
38:42 Selecting objects from the scene
42:58 Changing the position of objects’ vertices
46:13 Adding the vertex shader & fragment shaders
49:27 Importing 3D models
51:50 Making the canvas responsive
52:58 Final Words
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WebGL, Sha