Why Blender 3.3 Belongs in Your Sculpting Workflow
Does Blender 3.3 belong in your sculpting workflow? I’d argue yes.
Catch all our character art classes:
Special thank you to Étienne Bourdages for the editing help.
Blender 3.3 has many advantages over Zbrush for sculpting, notably the fact that we can use Eevee while in sculpt mode and have amazing performance. We talk about lighting, turntables, levels of details (primary, secondary and tertiary), reading references and much more.
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