Code Monkey - EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects)
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Getting started with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects)
Turbo Makes Games DOTS Overview
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💬 Let’s learn how to use Unity DOTS in this massive tutorial!
DOTS stands for the Data Oriented Technology Stack which involves the Entity Component System, the Job System and the Burst Compiler.
This is a technology stack that can provide some insane performance benefits, over 100x in some cases!
And despite being an advanced tool it is actually surprisingly easy to learn the basics and start using it.
Even if you think you might not need it I still encourage you to watch the whole video just to be aware that there is this excellent tool that you can use if you ever come across performance issues.
Also I’m planning to do a Complete DOTS Course in the near future, so let me know specifically what kind of game you’d like to see made in that course. Maybe an RTS? Maybe a Factory game? Or maybe some Colony Simulation? There’s tons of use cases for this tech so let me know in the comments.
00:00 Intro
00:47 What is Unity DOTS? ECS?
02:30 Installing Unity DOTS
05:22 How to make an Entity
08:24 How to make a Component
10:18 Baking Entities
15:12 How to make a System (SystemBase and ISystem)
25:32 Burst
27:47 Multithreading with the Job System (IJobEntity)
35:43 Tag Components
42:20 Aspects
50:40 Entity Prefabs
01:02:10 Spawning Entities with Entity Command Buffer (Structural Changes)
01:08:16 Enableable Components
01:12:18 Mixing Game Objects and Entities (Hybrid DOTS)
01:20:35 Unity DOTS Quick Tips
01:25:48 Outro
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Hello and Welcome!
I’m your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I’ve been developing games for several years with 8 published games on Steam and now I’m sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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