Warhammer Fantasy Battle Report

Enjoy our latest big battle using the FoS home brew rules for WHFB 5th edition Totter’s Dwarf army: Dwemilluz throng ut Dawi a Grom Bolg 11/8 Vs. Wood Elves The Gnollengroms (Respect due to a Dwarf who has a longer and more spectacular beard). 20 Longbeards 12p M3|WS 5|BS 3|S 4|T 4|W 1|I 3|A 1|Ld 9| Equipment: Heavy Armour & Shield Save: 4 Command: Musician & Standard Bearer 24p Options: - Magic Standard: Banner of Might 50p ( 1 to Hit) Special rule: Dwarfs can always march. Elite Dwarven units have special march Vanguard move before battle, this also applies to all characters in a unit. Total Cost: 314p ----------------- The Grund of Elgi (The Hammer of Elves) 20 Hammerers 11p M3|WS 5|BS 3|S 4 2*|T 4|W 1|I 3|A 1|Ld 9| Equipment: Heavy Armour Save: 5 Command: Musician & Standard Bearer 24p Options: *Double-handed hammers 1p Magic Standard: 2 Rune of Battle 50p ( 2 Combat result). Special rule: Dwarfs can always march. Elite Dwarven units special Vanguard march move before battle, this also applies to all characters in a unit. Total Cost: 314p -------------------- The Grom Angaz (Brave Ironwork) 20 Ironbreakers 15p M3|WS 5|BS 3|S 4|T 4|W 1|I 3|A 1|Ld 9| Equipment: Heavy Armour & Shields Save: 2 (due to innate Rune of Stone and Standard of Shielding bonus). Command: Musician & Standard Bearer 30p Options: - Magic Standard: Standard of Shielding 25p ( 1 armour save). Special rule: Dwarfs can always march. Elite Dwarven units have special Vanguard march move before battle, this also applies to all characters in a unit. Total Cost: 355p ------------ The Skuffers (Drunken brawlers) 8x Dwarf Miners (Bugman´s Rangers) 10p M3|WS 4|BS 3|S 3 2*|T 4|W 1|I 2|A 1|Ld 9| Equipment: Heavy Armour & *double-handed picks Save: 5 (4 against ranged attacks) Command: - Options: - Magic Standard: - Fos Special rule: Dwarfs can always march. Underground tunnel: Miners can choose to not be placed in the deployment phase and instead they can appear anywhere on the table on a given dwarf turn, at the end of the movement phase, turn1(on a roll of 5 ), turn 2(on a roll of 4 ) and so on… They cannot be placed closer than 6” away from an enemy. If miners choose to dig a tunnel, they cannot take characters or command with them. Total Cost: 200p 1183p ------------------ The Garaz Gors (Fearless Wild Beasts) 2x10 Slayers 11p M3|WS 4|BS 3|S 3 2*|T 4|W 1|I 2|A 1*|Ld 9| Equipment: - Options: Additional hand axes 1p (* 1 attack) FoS Special Rule: Slayers can charge 2“ more. Total Cost: 240p -------------------- The Dal Zharr (Old fire) 20 Crossbowmen 11p M3|WS 4|BS 3|S 3|T 4|W 1|I 2|A 1|Ld 9| Equipment: Light Armour and Crossbows. Save: 6 Total Cost: 220p -------------------- The Thrund Uzkul (hand gun death) Dwarf Thunderers 11p M3|WS 4|BS 3|S 3|T 4|W 1|I 2|A 1|Ld 9| Equipment: Light Armour and hand guns (FoS special rule: 30“ range, fire in 2 ranks. Full turn to reload). Save: 6 Total Cost: 110p 1643p The Wood Elf alliance:
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