Automotive - Experiment on Realtime Reflections & Shaders (Unity 2018.3, No RTX / Raytracing)

This is an experimental project made using Unity 2018.3 HDRP inspired by their BMW demo. The goal of this project is to try realtime reflections without using RTX or raytracing. [ 60 FPS on Intel i7 6700K & Nvidia GTX 1060 6GB.] Special thanks to Farhad Chowdhury for music suggestion and camera tips. Artstation link: References: * Video used in background billboard: * Car Model from
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