Level Design Untold ’Tricks’ Techniques of Architecture

In this three-part miniseries we explore untold techniques and tricks being used in Level Design. We continue the series by looking at three techniques of architecture that are used in level design. QUESTIONNAIRE: - Form Link: SOCIAL MEDIA: - Twitter: - Instagram: - : - My Website: RESOURCES: Tom Pugh’s Level Design Tips and Tricks article: Christopher W. Tottem article: Patricia I. Harrell Hoech website: VIDEO CHAPTERS: 00:00 - Introduction 00:30 - Techniques of Architecture 01:52 - Starting Points 03:48 - Leading Lines 05:12 - Denial and Reward 06:40 - Conclusion GAMEOGRAPHY: (In order of appearance) - Star Wars Jedi Fallen Order (Respawn Entertainment, 2019) - Spyro Reignited Trilogy (Toys for Bob, 2018) - Resident Evil 3 (Capcom, 2020) - Gears of War 2 (Epic Games, 2008) - Tomb Raider (Crystal Dynamics, 2013) - Journey (Thatgamescompany, 2012) - Assassin’s Creed Unity (Ubisoft, 2014) - Dead Space (EA, 2008) - Uncharted 4: A Thief’s End (Naughty Dog, 2016) - The Last of Us (Naughty Dog, 2013) CREDITS: - Intro Music (Creative Minds) by Bensounds - Main Music (Electronic Ambient Loop) by Tyops Thanks for watching!
Back to Top