Fallout 1-2, Arcanum, Planescape:Torment - imperishable masterpieces, magnificent pieces of art. Playing these games is like diving into the worlds, imbued with that, you realize that you have lived another life. Kerghan’s speech is very deep, honest and painful, it makes you feel compassion unwittingly.
The label “villain“ is wrong and shortsighted. For those who don’t subscribe to the dogma that death is inherently wrong or evil there is but one valid ethical conclusion based on Kerghan’s insights, namely that life in Arcanum must end. Now he could be wrong, but if he’s right life is torment from start to finish. In a sense, his perspective is the opposite of modern decadence - of believing suffering doesn’t matter or exist.
This is the true brilliance behind Arcanum. Not just the wonderfully voiced stories told through various characters, like Torian Kel and his Legion of the Grey or Nasrudin’s foolishness out of love for his son Arronax, but the fact that t
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