Making Tools for Level Art in Pure UE5 // Part 2: Decorations // Unreal Engine Tutorial

Streaming every Thursday at Find more tutorials at Learn how to create your own toolset of procedural Blueprints for level art. 00:00:00 Overview 00:01:37 Construction Script performance 00:02:56 Part 1 Blueprint recap 00:08:00 Random decorations in Blueprint 00:20:32 Aligning meshes to wall surface 00:33:26 Add local rotation per deco mesh 00:46:48 Trying (and failing) to change forward axis per mesh 01:37:24 Fix local transform issue 01:46:00 Improved snapping by subtracting pivot (origin) 01:50:27 Edge mask when picking random locations 01:52:15 Emissive material as light in Lumen 01:58:28 Using Quixel meshes 02:02:50 Random thoughts & Blender 02:14:30 Volumes for preventing decoration spawn 02:32:37 Optimizing Construction Script: editor button call
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