#Arknights
Optimisation of the 13 Op By Alice
Thanks to きなこ餅 for help on the opening
Compared to 13 Ops I removed Noir Corne, which meant 1 less body for the enemies. It ended up being surprisingly hard to figure out how to deal with the enemies with this restriction.
Main thing is one Beagle died I needed Popukar to live for a full 60 seconds for Beagle to redeploy, unlike 13 ops which just replaced her with Noir as soon as she died. After Steward killed the first drone, 13 ops retreated him so he can kill the next drone as fast as possible, but here I had to let him kill off a striker.
This made the next drone Steward killed really strict. Steward killed it moments before it started moving towards my squad. In order for this to be possible I needed some autos from Orchid on it, which is only possible with Fang baiting a drone briefly. Using Fang on the drone instead of the 2 blockers meant a different ope
1 view
269
57
1 day ago 00:02:47 1
Grand Theft Auto VI Trailer 2
1 day ago 00:03:47 1
PSY (ft. HYUNA) - 오빤 딱 내 스타일 M/V
1 day ago 00:09:35 5
1 Minute Ago! Revealed BTS Taehyung Will Act and Collaborate with Famous Movies?
2 days ago 00:03:41 1
Unsolved UFO Case: Five Children Vanish After Alien Abduction in West Virginia | UFO Documentary
2 days ago 00:04:15 1
Queen - The Show Must Go On (Live)
1 week ago 00:00:20 1
The Nobles Who Drank Human Blood: History’s Real Vampires
1 week ago 00:04:41 1
Rammstein - Ausländer (Official Video)
1 week ago 00:01:03 7
Greta Thunberg accuses Israel of kidnapping her and fellow aid boat crew
1 week ago 00:45:00 5
“Most People Have No Idea What’s About To Happen“ - Richard Wolff’s Last WARNING