Giro d’Italia 2023 - Stage 8 (Terni - Fossombrone) - Route, profile, animation

“Saturday, 13 May On stage 8 we can expect fireworks. There are two climbs on the 207 kilometre route from Terni to Fossombrone. Then the race ends on a crisp circuit with a double passage over the Muro dei Cappuccini and also the Monte delle Cesane. The last 5.6 kilometres are downhill. Alexey Lutsenko shone on stage 4 of the 2019 Tirreno-Adriatico in a finale with many similarities. The Kazakh attacked before turning onto the final circuit. He crashed to the asphalt several times, including on the descent from the Muro dei Capuccini to the finish, before Primoz Roglic, Adam Yates and Jakob Fuglsang reeled him back in 700 metres from the line. Lutsenko kept a cool head, showed his opponents his back and eventually sprinted to the day’s victory. It would be nice if we could also experience such a sensational finish at the Giro. It will not fail because of the route. Right at the beginning there is a climb up the Valico della Somma - 4.5 kilometres with 6.5% - and then a flat and sometimes hilly phase follows. The Passo della Scheggia - 3.5 kilometres at 3.2% - appears about halfway up. After that, a sloping false flat leads to the Muro dei Cappuccini. This is on the programme twice, the first time about 50 kilometres before the finish. It is a 2.8 kilometre climb at 7.6%, but if you leave out the first kilometre, the gradient is much scarier: 10.6%. Immediately after the descent, the Monte delle Cesane awaits the peloton. This is a 7.8 kilometre climb with an average gradient of 6.5%. After the descent, the riders climb shortly after Montefelcino and barely 10 kilometres later they are back at the foot of the Muro dei Cappuccini. Of course, at this point the Muro is still a brutal monster with double-digit teeth. After overcoming the summit for the second and last time, it’s downhill for 4 kilometres and then the very last section is very slightly uphill, but barely noticeable.“ ( & Routes ’n’ Maps ’n’ Flags) Route data: Creating cycling stage animations requires a lot of work and computing power. You are welcome to support me with a donation:
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