A Distant Voice (Five Nights at Freddy’s Animation) [CC]

There’s a set of creepy robotic stage performers just round the corner, programmed to move towards human voices. Good thing there’s this helpful message playing on speakerphone to warn the Freddy’s night guard about such things. For my FNaF animations, what usually happens is that I have the idea for an isolated moment first, then plan around that. This time, it was the part where the animatronics start to move in response to the recorded message drifting down the hall from the security office. The phone audio doesn’t actually put you in any danger in the game, but something similar would later go on to be implemented as a mechanic in UCN. The actual experience of playing FNaF2 is quite a bit more chaotic than this, with nearly three times the number of active threats, including the constant struggle to keep the Puppet’s lullaby playing to avoid disturbing it. I made a deliberate choice not to cover everything in this animation: Just as in the game it’s easier to balance your focus between four
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