In this tutorial I am going to show you how to implement combat finishers in a hand to hand combat system in unreal engine. Compared to normal kicks and punches, the finishers are usually longer animation sequences with complex movements and interactions between two characters. In order to work them properly, both character meshes should be in proper synchronization, otherwise, it would look odd and won’t see the connection/interaction between two characters involved in. Also, if the start location and end location is different for a finisher animation, we have to rely on rootmotion to apply proper movement to the character. But this will introduce other complexities due to interaction of character with other physics rules and collisions. Let’s see how to handle this in unrealengine.
** note - this project file release do not contain these animations as i don’t own the animation assets. Only the blueprints and other stuff I created for this project. You will have to get the animations from marketplace and put into the project. ***
Ramsterz animation pack:
Unreal Project Files :
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