Pilot Headset | Autodesk Maya + Substance 3D Painter

In this video I create a David Clark Pilot Headset. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter. 3D model, working files and a real-time video including the full UV mapping process available on my Patreon. Let me know in the comments what you thought of the video, and don’t forget to subscribe to the channel to see more weekly 3D content! 00:00:00 Intro 00:00:49 3D Modelling 00:39:45 UV mapping 00:50:29 Texturing Reference: Google Images PATREON --------------------------------------------------------------------------------------------------------------------------- DISCORD --------------------------------------------------------------------------------------------------------------------------- INSTAGRAM -----------------------------------------------------------------------
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