Recreating the GDC UE4 water split that was shown during the demo - still got a some minor fixes to do (the artifacts are due to the textures that I’m using and should be easy to fix in the future).
There are a few smaller additions that I might add in the final bit, but overall the hardest part seems done.
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3 months ago 00:06:31 59
Unreal 5.4 - Realistic Interactive Water in 5 Minutes
4 months ago 00:00:45 1
UE4 Customizable Water Master-Material (Vertex Paintable)