A shabby compilation of some of the mechanics and details that I liked the most from games based on non-objective and directional combat.
M&B 2 bannerlord, Last oasis, Tiger knight, Blood of steel, Mordhau, Gloria Victis
Write in the comments what you like the most to add it to a possible video in the future, the idea is to make a compilation so that, being optimistic, some dev will take it into consideration.
Sorry for the poor editing, i like to play video games xD
0:00 Feints
0:44 chambers
2:26 combos. a combination of clicks and pauses, gave the opportunity to do some combo. That means less button spam.
4:55 natural clash between weapons
5:19 backward motion VS attacks from heavier or larger weapons / heavy attacks. the size of the weapons matters
5:39 body movement, and camera. avoid exaggerated spins
6:37 aggressive sprint
7:04 trip - push - dash
7:31 throwing weapons
8:06 some details on horseback and crashes
8:53 damage types and armor: light, medium, heavy armor (cloth, leather, plate) slashing, piercing, or bludgeoning damage.