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In this video I show a few common ways to optimize programs, games in particular. They are optimizing cache, SoA vs Aos, SIMD, Multithreading, Optimizing Compilation Speed, Batching, Texture Atlases, Texture Arrays, and many others.
0:00 Introduction
1:18 Data-friendly
2:37 Cache
6:44 AoS vs SoA
8:33 SIMD
11:25 Multithreading
14:01 Compilation speedup
15:41 Simple tricks
18:24 GPU techniques
18:55 Frustum culling
19:36 Occlusion culling
20:06 Compute Shaders
21:05 Instancing
21:32 Texture atlases
22:19 Batching
22:37 The End
Inspiring talks.
Mike Acton talk at CPP Con:
Nicolas Fleury talk at CPP con:
Books.
Realtime Rendering: %C
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