Substance 3D Painter & ACES - 03 - Textures in Maya and Blender

In the third and final part of this video series covering Substance Painter’s implementation of ACES we’re hopping over to Maya and Blender. We’re going to look at how to correctly import your ACEScg textures in other packages so that what you see in Painter is exactly what you’re going to see at render time. timestamps: 00:00 Intro 01:25 ACES’s OCIO config file 01:52 Maya’s colour management 02:55 Maya shader setup 03:20 Maya Colour Space options setup 06:18 Blender ACES setup 07:11 Blender Colour Space options setup 08:42 Outro
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