Designing Downwell Around One Key Mechanic

In this 2016 talk, independent developer Ojiro Fumoto shares his experience about the development of his acclaimed game Downwell. The lecture is centered around the way Ojiro discovered a fun ’gimmick’, and designed the entire game around it trying to maximize its use in gameplay. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the chann
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