All the pipelines - journey through the GPU | Lou Kramer AMD
Recorded talk from GIC’20.
Graphic pipeline overview, draw call life and compute dispatches - aiming at a programmer competent on the CPU, but without experience with graphics. It will also talk about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. It also explains a bit about the interaction between CPU and GPU.
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